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    <title>后端管理平台</title>
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    <script type="x-shader/x-vertex" id="vertexshader">
        varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }
    </script>

    <script type="x-shader/x-fragment" id="fragmentshader">
        uniform sampler2D baseTexture; uniform sampler2D bloomTexture; varying vec2 vUv; void main() { gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) ); }
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